In 2004 I started doing concept art for an adaptation of Marvel's Ultimate Spider-Man comics. Using toon shaders, stylized anatomy and motion graphics we mimicked the feel and style of the book, while Brian Bendis and Brian Reed handled the story. Oh, and we had playable Venom.

Loadscreen - graphic design backround by David Chartier

For each chapter of the game I designed and drew a comic book cover. Digital paint by colleague Chuck Wadey (except for the Wolverine one, painted by yours truly.)
Key story moments
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